Orbitals Chapter 6: Deadly Plunge into the Frozen Depths

Once you have finished Orbitals Chapter 5, the next chapter, Chapter 6, begins with your main objective: Seek Out the Stolen Reactor Cassette. You will still be inside your ship at the start, so keep moving forward toward the spaceship ahead. Destroy the ice blocking your path and keep moving forward until a cutscene plays.
Sub-Objective: Investigate Pump Blockage
After the cutscene, your first sub-objective is Investigate Pump Blockage. Follow the yellow marker on screen and park your ship when you reach the destination.
Pick up the
Liquid Launcher from your ship and exit to enter the chamber ahead. Move toward the lift in front of you and press both buttons together. Once you reach the higher level, a cutscene will play, completing the Investigate Pump Blockage sub-objective.

Sub-Objective: Clear Pump Blockage
Move toward the grey platforms and jump across to get to the other side. You will soon come across another platform with no obvious way across. On the other side, you will notice a droplet icon. The player with the Liquid Launcher needs to shoot it, which raises a platform for the other player to cross.
Once across, that player needs to keep standing on the droplet icon so the grey platform stays raised and the other player can get across as well.



For the next higher platform, the player with the
Liquid Launcher goes across first. Once there, use the
Liquid Launcher on the water droplet icon to raise the grey platform so the other player can get across too.

You will then come to an area with a door. The player with the
Liquid Launcher goes through the door and will find a turbine on the left side. Using the Liquid Launcher on this turbine raises a lift on the outside of the building. The other player needs to go around the building and stand on that lift. Use the
Liquid Launcher, and the player outside will be carried to the higher level.


The player on the upper level needs to follow the path until they reach the glass roof. Once on the roof, use the
Beam Cannon. This clears the ice on the ground floor, allowing the player with the Liquid Launcher to go through the next door.
The player upstairs is now in front of a closed door. The player on the ground floor has two platforms to activate. Step on one and use the
Liquid Launcher on the other to open the gate for the player upstairs.


After this, both players move to the next room. Follow the same process again. The player on top clears the ice for the player below using the
Beam Cannon, and the player below turns on the turbine by standing on one platform and shooting the other with the
Liquid Launcher.

Once done, move to the next room, where you will be together again. There is a locked door here. Use the
Beam Cannon to lower it and then immediately use the
Liquid Launcher to freeze it in place. Clear the second door the same way.

You will then see a frozen platform. Use the
Beam Cannon to unfreeze it, and it will drop down. Jump onto the platform and use the
Liquid Launcher to freeze it in place. The path ahead will be blocked by ice, so use the
Beam Cannon to melt it and jump through.


Keep repeating this process until you reach a frozen fan at the end. Stand on top of the fan and use the
Beam Cannon to unfreeze it. The fan will start spinning and carry you up to a higher platform.

Snowball Section
In the next area, you will find a snowball-making machine. Use the
Liquid Launcher to increase the size of the snowball and guide it through the gate, which will open the way for you through the hole on the other side. Make sure you do not lose the ball. Keep moving alongside it and make sure it reaches the end.
At the end of this section, you will find two platforms. Both players need to stand on one each, and then the player with the
Liquid Launcher shoots the turbine in front. This carries you both to a higher level. Go through the door.
The simple logic with the snowball is:
- Use
Liquid Launcher to increase the size of snowball - Use Use
Beam Cannon to decrease the size of snowball



Jump Pack Section
On the left side of the next area, you will notice green panels covered in ice. Use the
Beam Cannon to melt them, and two chambers will appear. Interact with them together to receive a new tool: the
Jump Pack.


Keep moving forward, as the path is linear from here. You will soon reach an area with lots of fuses. Both players need to go in different directions to turn them on by jumping on them. Any large fuses that appear need to be jumped on together. There is a timer here, so move quickly.
After turning on the last fuse, go through the door and follow the now-straightforward path. At the end, you will find two chambers where you return the Jump Pack. Go through the door and keep moving ahead.



Lava Sections
You will come to a locked door. The player with the
Beam Cannon needs to shoot the sign on the left to open it. The player with the
Liquid Launcher goes through the door and uses the cannon on the red metallic object inside. This raises a platform for the player outside to reach the upper floor, splitting you into different areas again.

The upper area has lava. The player below with the
Liquid Launcher needs to shoot the roof in a way that cools the lava down, creating a safe path for the player above to reach the panel in the middle of the area. Once the player above reaches the panel, they can turn off the lava.

The next section works the same way. The player below helps create a safe path through the lava while assisting the player above in moving forward. Keep going until you reach a section with both lava and lasers.
The player below needs to keep shooting one area until the laser moves into reach of the player above. Jump across the laser and continue through the path. There is another panel at the end. Interact with it to turn off the lava.
Go through the left side of the room next. Another panel at the end turns off the lava in that section. After this, only one room remains. Clear it the same way, though this room has a steam mechanism. All you need to do here is move through it together. Once you turn off the last panel, the way opens, and you are in the same area again.



Objective Complete
Take the lift to the higher level and interact with it to go up. At the top, you will find a new train and rec activity: Space Battle.
Head toward the two machines marked with yellow and interact with them together. A cutscene will play. After that, head toward the yellow marker and interact with it together. Another cutscene will play.
Once the cutscene ends, enter your ship directly in front of you and take your respective seats. Start moving toward the yellow marker on screen, and a cutscene will play, ending Chapter 6 and beginning Chapter 7: Give Me My Reactor Cassette Back!



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About Orbitals

- Released
- September 3, 2026
- Developer
- Shapefarm
- Publisher
- Kepler Interactive
- Platforms
- Nintendo Switch 2
- Genres
- Puzzle-adventure
- Rating
- E10+ (Everyone 10 and Older)
- Multiplayer
- Available



