Orbitals Chapter 10 Walkthrough: Only One Reactor Cassette Left!

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Orbitals Chapter 10 Walkthrough Only One Reactor Cassette Left!

After Chapter 9 finishes with you defeating the drones and following the spirit, Orbitals Chapter 10 begins with you heading to the yellow marker to park your ship. Your main objective is Investigate the Area.

Keep moving forward and a cutscene will play. Interact with the yellow marker together, and another cutscene will play, completing the Investigate the Area objective. Your next objective is Start the Main Elevator, with the first sub-objective being Fix the Malfunctioning Systems 0/5.

There are five systems to fix across five different rooms. All four tools from previous chapters are available here. Each room has an icon outside indicating which tools are required for that section. Pick up the appropriate tools before entering each room.

Panel in center of secret gardens

System 1: Bio-Block Area (Scrap Hook and Liquid Launcher)

Enter the Bio-Block Area. Take the stairs on the left, and you will find a flower that works like a slingshot. Both players stand on it and use the Scrap Hook to launch to the other side.

Bio shock area location secret garden orbitals

Pick up the weed on the other side and go down. You will see a broken path with round plants attached. Find more fruit around the area and join the path. Once the path is complete, use the Liquid Launcher on the purple plant at the tail end. This triggers a chain reaction where the plants burst one by one until the blocked path is cleared.

Go through the door and into the next section. Repeat the same sequence here: complete the fruit path and use the Liquid Launcher on the purple plant to trigger the reaction and clear the next blocked path. Keep moving forward.

triggering chain reaction orbitals

In the center of this area is a weedkiller machine being clogged by vines. To free it, plant the purple weeds close to the vines and then use the Liquid Launcher to burst them. There are four vines to destroy.

After all four are cleared, a cutscene will play showing the vines growing back. A Bio-Control System Initialisation Progress bar will appear on screen. You need to reach 100% by destroying the growing vines again using the same method. Keep repeating this until the bar reaches 100%.

Once done, a cutscene will play and a door will open, bringing you back to the main area. The sub-objective now reads Fix the Malfunctioning Systems 1/5.

System 2: Water Sector (Scrap Hook and Spirit Microwave)

Enter this area and head to the platform with a red lever in the center. Pull it, and a blast will drop you to the lower area.

In front of you will be a drill affected by amalgam. The player with Spirit Microwave warps into it while the other player stands on top. Move close to the closed door on the left. When the player inside comes out, the player on top will somersault to the other side of the door.

The player with the [icon name=”Scrap Hook” then pulls the door to destroy it, and you are both in the same area again. This area has three sections: a main door on the right, a small tunnel on the left, and a jumping pad in front. The main door is closed, so you need to open it first.

Find the circuit platform on the right side with two missing fuses. The first fuse is on a pillar right in front of it. Use the Scrap Hook to pull it and install it.

fuse 1 location orbitals

For the second fuse, the player with the underground drill carries the player with the Scrap Hook close to the jumping platform and comes out, launching them to the other side. On the other side is a panel. Press it to spawn the second fuse in the tunnel area.

The player with the drill collects it and throws it to the player with the Scrap Hook, who catches it and installs it. The door will now open.

fuse 2 location orbitals

Inside, parkour across the wooden log. On the left, you will see a stone platform. The sequence for these platforms stays the same throughout: the player with the drill goes beneath it, while the other stands on top, which raises it like a lift for three to four seconds.

First, use the Scrap Hook on the metallic door above, then use the stone platform lift to reach the upper area. Once up, the player with the Scrap Hook turns on the panel to activate the purifier.

Now you need to cross to the other area, but the lower-level air is toxic. The player on the lower level needs to lift platforms from below so the player on top can jump across. Do this through the next two sections in sync.

In the second purifier area, turn it on using the panel again. A door will open, and you can move toward the last purifier.

As you move forward, the player with the drill will encounter blockages that the player on top needs to clear using the Scrap Hook. After this, the player with the Scrap Hook keeps moving forward until they reach a fuse platform.

Both fuses will be in the area that was previously blocked for the lower player. Throw them up, and the player with the Scrap Hook catches and installs them in the fuse panel, dropping a platform to reach the other side.

Turn on the final panel to activate all the purifiers. Both players enter an area where the split-screen turns into a single screen. Parkour to the end, where the player with the Scrap Hook turns on the terminal.

Panel 3 location orbitals

You will see a platform with four fuses, with one missing. The player with the drill goes through the bottom to collect it and throws it to the player with the Scrap Hook, who installs it.

Two doors will open. The player with the drill goes through the small one, and the player with the Scrap Hook goes through the other.

The drill player will see a metallic object in front. Come out of the ground and moves, spawning fuses. The player with the Scrap Hook opens the gate on top and catches the fuses as the drill player throws them.

Install them in the panels, and a cutscene will play. The sub-objective now reads Fix the Malfunctioning Systems 2/5.

System 3: Bridge Control (Liquid Launcher and Scrap Hook)

Pick up the Liquid Launcher and Scrap Hook and enter this area. At the end, use the Scrap Hook to pull the platform. The player with the Liquid Launcher steps on it, and it carries them to the other side.

Pick up the yellow flower from the banner on the right and shoot it onto the panel in front so the player with the Liquid Launcher can reach the platform above.

Once on the upper platform, take an immediate right to interact with the panel and unlock a new train and rec activity: Whack and Attack.

Train and Rec Whack and Attack location orbitals

Get back to the main path. Use the Liquid Launcher on the panel in front to lower the metallic structure. The player with the Scrap Hook shoots the flower on the banner. Use the Liquid Launcher on the plant to grow it and stand on it. The player with the Scrap Hook then targets the lower portion of the metallic structure.

Keep following this pattern of growing plants and watering them to move forward.

Soon, the player with the Liquid Launcher will reach panel numbered 1, while the player with the Scrap Hook needs to go to panel numbered 2, located right next to the entrance door of this section. Press both panels together. The sub-objective now reads Fix the Malfunctioning Systems 3/5.

activating bridge control orbitals

System 4: Furnace Area (Spirit Microwave and Liquid Launcher)

Pick up the Spirit Microwave and and enter this section. Follow the path until you find a furnace machine with a weed plant in front of it. Feed it the weed plant to open the door next to it.

Inside the newly opened area, there will be a weed-cutting machine infected with amalgam, many weed plants, some yellow plants, and four furnaces.

The player with the Microwave warps into the amalgam-infected machine and clears the path for the other player to collect the yellow fruits and place them inside the furnaces.

Once all four furnaces are filled, this section will be cleared. Head back to the main area. The sub-objective now reads Fix the Malfunctioning Systems 4/5.

activating furnace orbitals

System 5: Capy Rescue Area (No Tools Required)

No tools are needed here. Head toward the yellow marker. Once inside, you will see a lid that goes underwater. One player goes underwater while the other picks up the O2 meter on top. This device creates a bubble underwater for the submerged player to move in safely.

Stepping outside the bubble drains O2 and will eventually cause death.

The goal is to find three capys inside the water. This area is circular. The player on top needs to dodge lasers and metallic barriers while staying in sync with the player below. The player underwater collects the capys.

One capy is caught automatically. For the first remaining capy, the underwater player needs to go through three circles to open the bars trapping it.

The number sequence is visible to the player on top but not to the player below, so communicate the correct order.

Once the bars open, collect the capy and drop it at the start of the tunnel area. The second capy is stuck between pillars. Go around them to reach it and bring it back.

Once all three are submitted, the door will unlock. Press X together to enter.

The second area follows the same sequence but is tougher. There is only one capy here, and the area has lasers inside the water as well as on top. Both players must avoid lasers in their respective areas while continuing to move forward. Once the capy is rescued, a cutscene plays and a door opens to the next floor.

capy location upper area

The final area follows the same underwater sequence, but this time turbines block the top player from moving forward, and the turbine panels are underwater.

The underwater player turns off each panel, and then the top player helps the bottom player move forward. Turn off all the turbines and collect the one capy in this section.

After rescuing the capy, your sub-objective to fix all five malfunctioning systems is complete.

Enter the elevator in front of you and press the two buttons together in the center, completing your Start the Main Elevator objective. Your next objective is now Retrieve the Reactor Cassette.

Objective: Retrieve the Reactor Cassette

Once the elevator reaches the upper area, keep moving forward. After going through the door, a cutscene will play in which you obtain the last Reactor Cassette.

The Retrieve the Reactor Cassette objective is complete. Your next objective is to return to the settlement.

Enter your ship and head toward the yellow marker. Chapter 10 will be complete, and the final chapter begins: Episode 11, The End of All Things!

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About Orbitals

Orbitals
Released
September 3, 2026
Developer
Shapefarm
Publisher
Kepler Interactive
Platforms
Nintendo Switch 2
Genres
Puzzle-adventure
Rating
E10+ (Everyone 10 and Older)
Multiplayer
Available
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