Marvel Rivals Path to Doomsday Infinity War Mode Best Builds

Path to Doomsday Infinity War Mode is now live as part of the Season 10.5 release. Infinity War Mode is a 2v2 PvP mode where enhancement cards let you boost your characters and change how they perform in battle. Choosing the right combination of enhancement cards improves the output of the selected character you are playing. Here are the best builds to use in Marvel Rivals Path to Doomsday Infinity War Mode.
Path to Doomsday Infinity War Mode Best Builds
Path to Doomsday Infinity War Mode features a roster of 13 playable characters (that already exist in the main game). The roster was chosen from characters who appeared in the Infinity War movie. Here are all the characters available and their best builds in Infinity War Mode.
Note: The Infinity stones are picked randomly for your team at the start of the game, however I will be mentioning the best Infinity Stone that aligns the best with your character so incase you have multiple Infinity Stone you know which one will give you the best Output.
Black Panther Path to Doomsday Infinity War Mode Build
Best Infinity Stone
Space stone is the best choice in my opinion for Black Panther as it helps in gap closing while gaining Damage Boost and Bonus Health
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | Close Quarters | Gain up to 45% Independent Damage Boost at point-blank range (-3% per meter away). Damage reduces past 15 meters. |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Clutch Survival | Once per round, when the health falls below 30%, gain Bonus Health equal to 200% of damage dealt over 4s, up to a max of 5,000. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Rising Momentum | Win round: +15% Damage Boost (Win streak: +25%), max +115%. Lose round: Halves accumulated Damage Boost. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Vibranium Quake | Generate a spherical explosion centered on yourself at fixed intervals during Spinning Kick, dealing damage to surrounding enemies and applying Vibranium Mark. |
| Avatar of Bast | Hitting an enemy bearing a Vibranium Mark with an ability triggers a smaller, weaker Bast’s Descent aimed in the target’s direction. This effect has a minimum trigger interval and no longer applies a Vibranium Mark. | |
![]() | Saving Grace | If the Vibranium Force Field from Spear Toss hits no enemies, it leaves behind a miniature Vibranium Force Field at its center. Touching it counts as triggering a Vibranium Mark, refreshing Spirit Rend and granting Bonus Health. |
![]() | Ceaseless Spin | Dealing Damage with Spinning Kick reduces the cooldown triggered after the kick ends. |
![]() | Prey Marked | Gain a Speed Boost when moving toward enemies with a Vibranium Mark. Dealing damage to enemies with a Vibranium Mark grants Bonus Health. |
![]() | Pressing Spin | Spinning Kick no longer passes through enemies; instead, it is blocked by them, and its dash duration is extended. Spinning Kick can deal damage multiple times to the same enemy. |
![]() | Furious Grind | Increase the base damage of each hit from the pushing effect of Spinning Kick, up to 10 stacks. |
![]() | Rapid Grind | Reduce the damage interval of the Spinning Kick push effect. |
| Avatar of Bast II | Increase the base damage of the miniature Bast’s Descent triggered by hitting Vibranium Marked enemies with abilities, up to 10 stacks. | |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Thick Skin | Gain 24% Damage Reduction |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Heat Sink | Cooldown Reduction +20% |
![]() | Magic Mastery | Ability Damage +20% |
Black Widow Path to Doomsday Infinity War Mode Build
Best Infinity Stone
Space and Time are the best Infinity stones for Black Widow, as one can help you rewind time to reposition, and the other can teleport you to a designated area in case you get jumped on.
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Final Surge | Once per round: lethal damage leaves you at 1HP and grants Bonus Health equal to maximum Health that decays at 17%/s |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Punching Up | Gain 1% Independent Damage boost (max 100%) per 1,000 lower Maximum Health difference with the enemy. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Lethal Agent | When possessing both Red Room Ordinance and CQC Tactics, you enter the Lethal Agent state: every Red Room Rifle shot acts as a shotgun blast and carries an Assassin’s focus bullet. The damage and range of Electric Batons, Electro-Plasma Blast, Edge Dancer, and Widow’s Eye Slam are drastically increased, and all ability damage is converted into Bonus Health. |
![]() | Lingering Charge | Electro Plasma Blast leaves residual plasma on the ground. Enemies within the plasma area suffer a Slow effect. Additionally Electro Plasma Blast explosion radius is increased. |
![]() | Scattershot Mod | Hitting Enemies with Electro Plasma Blast or Assassin’s Focus bullet grants one Shooting Point stack each. Upon reaching 4 Shooting Points, enter an enhanced state where the Red Room Rifle transforms into a shotgun. Landing critical hits extends the duration of this enhanced state. |
![]() | Rapid Reload | Reduce the number of hits required for the Red Room Rifle to trigger Assassin’s Focus bullets by 1 per stack, up to 4 stacks. |
![]() | Arms Amp | Primary Attack Damage +10% Primary Attack Speed +10% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Glory Gunner | Primary Attack Speed +20% |
![]() | Swift Casting | Primary Attack Speed +12% Cooldown Reduction +12% |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
Captain America Path to Doomsday Infinity War Build Mode
Best Infinity Stone
Space and Power Stone perform the best while playing Captain America; however, of course, it will also depend on what you are up against. Incase of tankier teams you can also opt for Power stone.
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | Gamma Might | Size +30%. Gain +40% Independent maximum health increase. |
![]() | Shock Absorbing Coating | Critical Damage Multiplier taken -50% |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Homing Shield | Hitting enemies with Vibranium Energy Saw applies a mark. Flying Shields from Sentinel Strike automatically hone in on marked enemies. |
![]() | Rapid Ricochet | Flying Shield can be thrown while Sprinting with Leading Dash. |
![]() | Relentless Shield | Sentinel Strike provides a sustained Flying Shield attack. The shield bounces back and forth between you and enemies. While Living Legend is raised, every rebound off the shield buffs the current Flying Shield’s damage without consuming a bounce charge. |
![]() | Built Up Burst | Flying Shield and Liberty Rush damage scales up based on the shield’s charge percentage. |
![]() | Arms Amp | Primary Attack Damage +10% Primary Attack Speed +10% |
![]() | Glory Gunner | Primary Attack Speed +20% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Super-Soldier Serum | Maximum Health +20%. |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
Doctor Strange Path to Doomsday Infinity War Mode Build
Best Infinity Stone
Time Stone works the best for Doctor Strange in this mode. While playing Strange, I barely used any of the Stone’s power.
Best Enhancement
| Image | Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | Clutch Survival | Once per round, when the health falls below 30%, gain Bonus Health equal to 200% of damage dealt over 4s, up to a max of 5,000. |
![]() | Close Quarters | Gain up to 45% Independent Damage Boost at point-blank range (-3% per meter away). Damage reduces past 15 meters. |
![]() | Glass Cannon | Maximum Health -40% Gain 45% Independent Damage Boost |
![]() | Back to Basics | Ultimate Ability Disabled. Gains +40% Primary Attack Speed and Cooldown Reduction |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Bloodforge Shield | Convert Health bonuses into Shield of the Seraphim capacity at a set ratio. |
![]() | Offensive Defense | Can freely cast other abilities while channeling the Shield of the Seraphim. |
![]() | Relentless Pursuit | Daggers of Denak hits grant a stacking bonus. Each stack increases the Attack Speed of Daggers of Denak and melee attacks, and boosts Movement Speed. |
![]() | Soaring Daggers | Daggers of Denak enter split formation, generating two additional firing points that simultaneously fire secondary projectiles. Secondary projectiles deal reduced damage and accumulate less Dark Magic |
![]() | Ward of Sanctuary | Grant stackable Bonus Health to yourself and allies within the range of Maelstrom of Madness. |
![]() | Amplified Flurry | Increase the number of miniature spell circles generated by Daggers of Denak by 1 per stack. |
![]() | Blood Forge II | Increase the conversion ratio of Health bonuses into Shield of the Seraphim capacity, as well as shield regeneration speed. |
![]() | Rapid Relentless Pursuit | Increase the stackable Attack Speed bonus gained when hitting enemies with Daggers of Denak. |
![]() | Spreading Might | Increase Daggers of Denak’ secondary projectile damage and the ratio at which they inherit Dark Magic. |
![]() | Arms Amp | Primary Attack Damage +10% Primary Attack Speed +10% |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Swift Casting | Primary Attack Speed +12% Cooldown Reduction +12% |
![]() | Thick Skin | Gain 24% Damage Reduction |
Groot Path to Doomsday Infinity War Mode Build
Best Infinity Stones
While playing Groot Reality, the Mind and Space stones are the best. So if you are able to get any of these stones, prefer using them over the others.
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | Close Quarters | Gain up to 45% Independent Damage Boost at point-blank range (-3% per meter away). Damage reduces past 15 meters |
![]() | Full Refund | Once per round: Casting Ultimate Ability fully recharges it instantly |
![]() | Gamma Might | Size +30%. Gain +40% Independent maximum health increase. |
![]() | Shock Absorbing Coating | Critical Damage Multiplier taken -50% |
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | Here Come The Walls | Increase the max number of concurrent walls, allowing you to summon up to 2 Ironwood Walls and 4 Thornlash Walls. When using Furious Flora, its range and damage scale based on the number of nearby walls. |
![]() | Regrowing Roots | Thornlash Wall and Ironwood Wall slowly regenerate Health over time and gain increased Maximum Health. Their Damage, Maximum Health, and Health Regeneration scale with your Maximum Health. |
![]() | Spreading Branches | When walls are within the Flora Colossus Awakened aura, increase the range of Vine Strike based on the number of walls. |
![]() | Sturdy Combatant | Increase the Bonus Health cap provided by Ironwood Walls. When Awakened, the Bonus Health gained from dealing damage with Vine Strike and Furious Flora is further increased. |
![]() | Thorny Domain | When Spore Bomb impacts, if there are any of your walls within a certain radius, it will not split into smaller spores. Instead, it becomes the vine cluster from Strangling Prison, but applies Slow rather than Imprison. |
![]() | Even More Walls | Increase damage scaling coefficients for Furious Flora and Thornlash Wall based on the number of nearby walls. Additionally, raise the maximum cap and charges of Thornlash Wall by 1 per stack, up to 6 walls. |
![]() | Flourishing Branches | Increase the inherited percentage of Maximum Health and healing per second for Thornlash Wall and Ironwood Wall. |
![]() | Sturdy Combatant II | Increase the conversion rate of all Ironwood Wall damage into Bonus Health and the additional Bonus Health granted by Vine Strike. |
![]() | Thorny Woods | Increase the Damage Over Time and tick frequency of the slow field generated after hitting near a wall with a Spore Bomb. |
![]() | Charged Up | Ultimate Ability Energy Efficiency +65% |
![]() | Double Threat | Primary Attack Damage +12% Ability Damage +12% |
![]() | Magic Mastery | Ability Damage +20% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Robust Health | Maximum Health +10% |
Iron-Man Path to Doomsday Infinity War Mode Build
Best Infinity Stones
Power and Time Stone is recommended. However, most of the cases you won’t find yourself using a stone.
Best Enhancements
| Image | Ability Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Glass Cannon | Maximum Health -40% Gain 45% Independent Damage Boost |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Shock Absorbing Coating | Critical Damage Multiplier taken -50% |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Bonus Ordinance | During Armor Overdrive, automatically unleash Micro-Missile Barrage swarm missiles. These can be fired simultaneously with any other ability except your Ultimate Ability. These missiles track enemies within your field of view and benefit from both primary weapon and ability damage bonuses. |
![]() | Enduring Overdrive | Repulsor Blast and Unibeam hits during Armor Overdrive extend the duration and provide Missile Lock charge. |
![]() | Friendship is Tech | Armor Overdrive simultaneously benefits from the base and enhanced effects of both Gamma Charge and Thunder Overdrive. Additionally, the Gamma Shield in Gamma Overdrive form gains a proportional scaling bonus. |
![]() | Uni-Beam Clusters | Hitting the same enemy a set number of times with Unibeam detonates a Repulsor Blast spell field directly on them. |
![]() | Enduring Overdrive II | Increase the duration extended by hits from Repulsor Blast and Unibeam during Armor Overdrive, and increase the charge provided for Missile Lock. |
![]() | Friendship Renewed | Increase the percentage of Health bonus gained from the Gamma Shield during Gamma Overdrive. |
![]() | Rapid Missiles | Reduce the cooldown for automatically firing Micro-Missile Barrage missiles during Armor Overdrive. |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
![]() | Magic Mastery | Ability Damage +20% |
![]() | Heat Sink | Cooldown Reduction +20% |
![]() | Double Threat | Primary Attack Damage +12% Ability Damage +12% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Ability Expert | Ability Damage +10% Cooldown Reduction +10% |
Mantis Path to Doomsday Infinity War Mode Build
Best Infinity Stone
Reality and Mind Stone are probably the best choices. However, Mantis is just broken in this mode if she has a frontline so use anything.
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Burst of Vitality | Increases the maximum Life Orb Cap. |
![]() | Flora of Life and Death | Healing Flower can be cast on enemies, dealing burst damage and continuously firing; Healing Flower can bounce between enemies and allies. Critical hits do not consume bounces, which are capped. |
![]() | Shared Burdens | Allied Inspiration and Natural Anger no longer consume Life Orbs and instead operate on a fixed cooldown. Allied Inspiration can be cast on enemies. Dealing damage to units affected by Allied Inspiration or granting bonus health to allies to further increases critical chance. |
![]() | Withered Calamity | When Healing Flower hits the same enemy a second time, it deals damage again. After dealing damage a certain number of times, it triggers an additional detonation for the rest of the round. |
![]() | Burst of Vitality II | Increase the maximum Life Orbs by 2 charges per stack. |
![]() | Unceasing Cycle | Increase the maximum number of bounces for Healing Flower, and slightly increase its hit damage and Damage Over Time. |
![]() | Second Bloom | Healing Flower triggers 1 additional detonation when it hits the same enemy again. |
![]() | Ability Expert | Ability Damage +10% Cooldown Reduction +10% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Magic Mastery | Ability Damage +20% |
![]() | Thick Skin | Gain 24% Damage Reduction |
Rocket Raccoon Infinity War Mode Build
Best Infinity Stones
Reality Stone and Power Stone work well!
Best Enhancements
| Image | Ability Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
| Beacon Barrier | Generate a spherical barrier centered on B.R.B. to block incoming damage, and increase its detection frequency. | |
![]() | Bombardment Pull | When Bombard Mode hits an enemy, all other active Repair Mode spheres on the field redirect to track that enemy. |
| EMP Beacon | When Repair Mode spheres are near a B.R.B., they emit a beacon shock at nearby enemies. | |
![]() | Target Sighted | When Bombard Mode hits an enemy currently taking continuous damage from a Repair Mode sphere, all hits deal critical damage, regardless of where the shot actually lands. |
![]() | On-Site Resupply | Picking up an Armor Pack simultaneously replenishes ammo for both Bombard Mode and Repair Mode. |
![]() | Expanding Orbs | Increase the maximum number of Repair Mode spheres that can exist simultaneously by 1 per stack. Additionally, extend their maximum duration. |
![]() | Reinforced Barrier | Increase the Barrier Health of B.R.B.. |
![]() | Terminal Damage | Increase the Critical Damage Multiplier when Bombard Mode hits a target marked by a Repair Mode sphere. |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
![]() | Thick Skin | Gain 24% Damage Reduction |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Glory Gunner | Primary Attack Speed +20% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Double Threat | Primary Attack Damage +12% Ability Damage +12% |
Scarlet Witch Path to Doomsday Infinity War Mode Build
Best Infinity Stone
Mind, Space and Power are the best choice.
Best Enhancements
Scarlet Witch honestly does not have even a single bad enhancement in this mode.
| Image | Name | Description |
|---|---|---|
![]() | Shock Absorbing Coating | Critical Damage Multiplier taken -50% |
![]() | Rising Momentum | Win round: +15% Damage Boost (Win streak: +25%), max +115%. Lose round: Halves accumulated Damage Boost. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Gamma Might | Size +30%. Gain +40% Independent maximum health increase. |
![]() | Full Refund | Once per round: Casting Ultimate Ability fully recharges it instantly |
![]() | All Rounder | 60% of damage dealt ignores target’s Damage Reduction |
![]() | AP Rounds | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | Arcane Snare | Mystic Projection no longer enters the Phased state. Instead, other abilities can be cast while it is active, and is now an energy-based ability. Upon casting, leave a Dark Seal at your feet. Leaving the seal’s radius generates another seal. |
![]() | Blast Seal | Scarlet Hex hits on enemies with a Chaos Mark directly detonate the mark, dealing bonus damage and immediately wrapping up the mark’s effect. |
![]() | Chaotic Embers | After Reality Erasure detonates, it leaves a lingering spell field within the explosion radius. Similar to Dark Seal, this field continuously Slows, deals damage, and applies stacking Chaos Marks to enemies within. |
![]() | Cycle of Chaos | If detonating a Chaos Mark deals damage exceeding a certain percentage of the target’s Maximum Health, standard cooldowns are reduced and Ultimate Ability Energy is restored. Even if it falls short of |
![]() | Directional Wipe | Reality Erasure fires in the targeted direction. Its area changes from a sphere to a narrower but much longer capsule shape, doubling its range. Damage becomes directional instead of spherical. |
![]() | Leeching Seal | Increase the duration and damage of Dark Seal, while reducing the base interval between its damage ticks. Damage increase scales with Maximum Health. |
![]() | Premature Detonation | While channeling Reality Erasure, casting it again or being interrupted by control effects will prematurely detonate the ability. The earlier it detonates, the lower the damage. |
![]() | Ember Spread | Expand the range of Reality Erasure’s lingering force field and increase its damage frequency. |
![]() | End of Days | Increase the detonate Damage Multiplier of Reality Erasure. |
![]() | Lasting Imprint | Increase the percentage of damage recorded by Chaos Mark, up to 10 stacks. |
![]() | Scorch Embers | Increase the Damage Over Time of the lingering force field from Reality Erasure. |
![]() | Seal Spread | Further increase the duration and damage of Dark Seal, and reduce its damage interval. |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
![]() | Thick Skin | Gain 24% Damage Reduction |
![]() | Robust Health | Maximum Health +10% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Magic Mastery | Ability Damage +20% |
![]() | Double Threat | Primary Attack Damage +12% Ability Damage +12% |
![]() | Charged Up | Ultimate Ability Energy Efficiency +65% |
Spider-Man Path to Doomsday Infinity War Mode Build
Best Infinity Stones
Space and Power are undoubtedly the best ones for Spider-Man.
Best Enhancement Cards
| Image | Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Close Quarters | Gain up to 45% Independent Damage Boost at point-blank range (-3% per meter away). Damage reduces past 15 meters. |
![]() | Full Refund | Once per round: Casting Ultimate Ability fully recharges it instantly |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Unstoppable | Gain Unstoppable for the first 20s of battle. |
![]() | Eat This! | Amazing Combo, replacing them with a fixed cooldown. Hitting enemies with Spider-Power reduces this cooldown. After using Amazing Combo, it can be chained into an aerial Spider-Power to smash enemies to the ground. An aerial Spider-Power slam can also be unleashed during Spectacular Spin. |
![]() | Finisher Move | A follow-up attack can be activated within a short window after using Get Over Here!: Target an enemy to deal Finisher Damage. Finisher Damage is equal to the number of damage instances dealt to that target during this second phase multiplied by a fixed value. |
![]() | Nano-Stitching | Gain Bonus Health when detonating Spider-Tracers. |
![]() | Super Spider-Tracer | Detonating a Spider-Tracer no longer consumes the mark. |
![]() | Spider-Speed | Increase the unleash speed of Spider-Power and Amazing Combo, acting in the same multiplier bracket as Primary Attack Speed. Additionally, increase the Attack Range of both. |
![]() | Charged Up | Ultimate Ability Energy Efficiency +65% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Thick Skin | Gain 24% Damage Reduction |
Star Lord Path to Doomsday Infinity War Mode Build
Best Infinity Stones
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Full Refund | Once per round: Casting Ultimate Ability fully recharges it instantly |
![]() | On Round Win: Primary Attack Speed, Cooldown Reduction, & Ultimate Ability Charge Rate +15% (Win streak: +25%), max limit +115%. On Round Loss: Halve accumulated bonuses. | |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Multi-Tasking | During Galactic Legend, both you and afterimages can lock onto an additional target. |
![]() | Legendary Countdown | Gain a set amount of Ultimate Ability Energy with every Blaster Barrage hit. Afterimage hits also grant charge, but at a reduced rate. |
![]() | Stardust Afterimage | Traveling a set distance generates an afterimage. Outside of Galactic Legend, afterimages continuously fire Blaster Barrage. During Galactic Legend, afterimages auto-fire Element Guns at the nearest enemy. |
![]() | Stacking Firepower | During Galactic Legend, each projectile path that hits an enemy (including afterimage hits), increases Galactic Legend damage and critical damage by a certain percentage. |
![]() | Strength in Numbers | Each cast of Stellar Shift leaves an afterimage in place, identical to those generated by Rocket Propulsion. When an afterimage deals damage, reduce the cooldown of both Stellar Shift and Rocket Propulsion. Max Afterimages via Stellar Shift: 2. |
![]() | X-Ray Mask | During Galactic Legend, gain X-ray vision and an increased magazine capacity. |
![]() | Constant Crits | Increase the Critical Damage Multiplier increment for every projectile path that hits an enemy during Galactic Legend. |
![]() | Lasting Afterimages | Extend afterimage duration and increase the damage of Blaster Barrage. |
![]() | Legendary Countdown II | Increase bonus Ultimate Ability Energy gained per Blaster Barrage hit; afterimage hits also grant some. |
![]() | Phantom Army | Increase damage dealt by afterimages. |
![]() | Spread the Love | Increase damage dealt to additionally locked targets during Galactic Legend. |
![]() | Charged Up | Ultimate Ability Energy Efficiency +65% |
![]() | Double Threat | Primary Attack Damage +12% Ability Damage +12% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Heat Sink | Cooldown Reduction +20% |
![]() | Thick Skin | Gain 24% Damage Reduction |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
Thor Path to Doomsday Infinity War Mode Build
Best Infinity Stones
Space and Power are good choices for Thor.
Best Enhancements
| Image | Name | Description |
|---|---|---|
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Shock Absorbing Coating | Critical Damage Multiplier taken -50% |
![]() | Insult to Injury | Control Effects (Stun, Immobilize, etc.) applied to a target inflict 55% Vulnerability for 4s. Stone effects do not trigger this. |
![]() | Gamma Might | Size +30%. Gain +40% Independent maximum health increase. |
![]() | Back to Basics | Ultimate Ability Disabled. Gains +40% Primary Attack Speed and Cooldown Reduction |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | Enduring Awakening | During Awakening Rune, every hit of Mjolnir Bash extends its duration and grants Bonus Health. |
![]() | Omnidirectional Lightning | During Awakening Rune, the detection radius of surrounding lightning is expanded and strikes more frequently, damaging all nearby enemies. The damage scales with Maximum Health. |
![]() | Thorforce Guard | Increase the Bonus Health gained from consuming Thorforce, as well as its cap. |
![]() | Trailing Thunder | Storm Surge automatically generates a Lightning Realm at the dash endpoint. |
![]() | Voltage Cycle | Can cast other abilities during Awakening Rune, and passively regenerate Thorforce. Additionally, dealing damage with your surrounding lightning also recovers Thorforce. |
![]() | Sleepless Strike | During Awakening Rune, increase the duration extended by each Mjolnir Bash hit and the Bonus Health gained. |
![]() | Thorforce Guard II | Increase the Is Bonus Health gained from consuming Thorforce, as well as its cap. |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
![]() | Thick Skin | Gain 24% Damage Reduction |
![]() | Robust Health | Maximum Health +10% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Magic Mastery | Ability Damage +20% |
![]() | Fatal Strike | Critical Hit Rate +10% |
Winter Soldier Path to Doomsday Infinity War Mode Build
Best Infinity Stones
- Under construction
Best Enhancements
| Image | Ability Name | Description |
|---|---|---|
![]() | All Rounder | Primary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15% |
![]() | AP Rounds | 60% of damage dealt ignores target’s Damage Reduction |
![]() | Good Start | Critical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card. |
![]() | Weakness Insight | Critical Damage Multiplier +75%. |
![]() | Iron Body | Negate any damage exceeding 30% of your Maximum Health per second. |
![]() | Again Once More | Increase Culling duration applied by Kraken Impact. Landing multiple Roterstern hits on an enemy afflicted with Culling triggers an automatic recast of Kraken Impact. |
![]() | Cold Refresh | Hitting an enemy hero with Roterstern reduces all ability cooldowns. |
![]() | Deep Winter | Increase Bionic Hook’s Charge Speed and Range, as well as its travel speed. Deals continuous fixed drag damage based on % of target’s max health. |
![]() | Double Tap | After triggering Ceaseless Charge, your next 3 Roterstern shots become a 2-Round burst. |
![]() | Heavy Ordnance | Every time Ceaseless Charge is triggered, the projectile radius of Roternstern increases for the current round, resetting at the round’s end. |
![]() | Giant Round | Increase the projectile radius growth ratio for Roternstern for the remainder of the current round each time Ceaseless Charge is triggered. Also increase projectile Base Damage. |
![]() | Rapid Cooling | Increase the ability cooldown reduction for Roternstern hits. |
![]() | Unrelenting Roternstern | Increase the burst fire count of Roternstern after triggering Ceaseless Charge, up to a max of 5-round burst. |
![]() | Arms Amp | Primary Attack Damage +10% Primary Attack Speed +10% |
![]() | Fatal Strike | Critical Hit Rate +10% |
![]() | Glory Gunner | Primary Attack Speed +20% |
![]() | Resilient Build | Maximum Health +5% Gain 13.64% Damage Reduction |
![]() | Robust Health | Maximum Health +10% |
![]() | Weapon Proficiency | Primary Attack Damage +20% |
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