Marvel Rivals Path to Doomsday Infinity War Mode Best Builds

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Marvel Rivals Path to Doomsday Infinity War Mode Best Builds

Path to Doomsday Infinity War Mode is now live as part of the Season 10.5 release. Infinity War Mode is a 2v2 PvP mode where enhancement cards let you boost your characters and change how they perform in battle. Choosing the right combination of enhancement cards improves the output of the selected character you are playing. Here are the best builds to use in Marvel Rivals Path to Doomsday Infinity War Mode.

Path to Doomsday Infinity War Mode Best Builds

Path to Doomsday Infinity War Mode features a roster of 13 playable characters (that already exist in the main game). The roster was chosen from characters who appeared in the Infinity War movie. Here are all the characters available and their best builds in Infinity War Mode.

Note: The Infinity stones are picked randomly for your team at the start of the game, however I will be mentioning the best Infinity Stone that aligns the best with your character so incase you have multiple Infinity Stone you know which one will give you the best Output.

Black Panther Path to Doomsday Infinity War Mode Build

Best Infinity Stone

Space stone is the best choice in my opinion for Black Panther as it helps in gap closing while gaining Damage Boost and Bonus Health

Best Enhancements

ImageNameDescription
Close QuartersClose QuartersGain up to 45% Independent Damage Boost at point-blank range (-3% per meter away).
Damage reduces past 15 meters.
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Clutch SurvivalClutch SurvivalOnce per round, when the health falls below 30%, gain Bonus Health equal to 200% of damage dealt over 4s, up to a max of 5,000.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Rising MomentumWin round: +15% Damage Boost (Win streak: +25%), max +115%.
Lose round: Halves accumulated
Damage Boost.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Vibranium QuakeVibranium QuakeGenerate a spherical explosion centered on yourself at fixed intervals during Spinning Kick, dealing damage to surrounding enemies and applying Vibranium Mark.
Avatar of BastAvatar of BastHitting an enemy bearing a Vibranium Mark with an ability triggers a smaller, weaker Bast’s Descent aimed in the target’s direction. This effect has a minimum trigger interval and no longer applies a Vibranium Mark.
Saving GraceSaving GraceIf the Vibranium Force Field from Spear Toss hits no enemies, it leaves behind a miniature
Vibranium Force Field at its center.
Touching it counts as triggering a Vibranium Mark, refreshing Spirit Rend and granting Bonus Health.
Ceaseless SpinCeaseless SpinDealing Damage with Spinning Kick reduces the cooldown triggered after the kick ends.
Prey MarkedPrey MarkedGain a Speed Boost when moving toward enemies with a Vibranium Mark. Dealing damage to enemies with a Vibranium Mark grants Bonus Health.
Pressing SpinPressing SpinSpinning Kick no longer passes through enemies; instead, it is blocked by them, and its dash duration is extended. Spinning Kick can deal damage multiple times to the same enemy.
Furious GrindFurious GrindIncrease the base damage of each hit from the pushing effect of Spinning Kick, up to 10 stacks.
Rapid GrindRapid GrindReduce the damage interval of the Spinning Kick push effect.
Avatar of Bast 2Avatar of Bast IIIncrease the base damage of the miniature Bast’s Descent triggered by hitting Vibranium Marked enemies with abilities, up to 10 stacks.
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Thick SkinThick SkinGain 24% Damage Reduction
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Heat SinkHeat SinkCooldown Reduction +20%
Magic MasteryMagic MasteryAbility Damage +20%

Black Widow Path to Doomsday Infinity War Mode Build

Best Infinity Stone

Space and Time are the best Infinity stones for Black Widow, as one can help you rewind time to reposition, and the other can teleport you to a designated area in case you get jumped on.

Best Enhancements

ImageNameDescription
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Final SurgeFinal SurgeOnce per round: lethal damage leaves you at 1HP and grants Bonus Health equal to maximum Health that decays at 17%/s
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Punching UpPunching UpGain 1% Independent Damage boost (max 100%) per 1,000 lower Maximum Health difference with the enemy.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Lethal AgentLethal AgentWhen possessing both Red Room Ordinance and CQC Tactics, you enter the Lethal Agent state: every Red Room Rifle shot acts as a shotgun blast and carries an Assassin’s focus bullet. The
damage and range of Electric Batons, Electro-Plasma Blast, Edge Dancer, and Widow’s Eye Slam are drastically increased, and all ability damage is converted into Bonus Health.
Lingering ChargeLingering ChargeElectro Plasma Blast leaves residual plasma on the ground. Enemies within the plasma area suffer a Slow effect. Additionally Electro Plasma Blast explosion radius is increased.
Scattershot ModScattershot ModHitting Enemies with Electro Plasma Blast or Assassin’s Focus bullet grants one Shooting Point stack each.
Upon reaching 4 Shooting Points, enter an enhanced state where the Red Room Rifle transforms into a shotgun. Landing critical hits extends the duration of this enhanced state.
Rapid RelodRapid ReloadReduce the number of hits required for the Red Room Rifle to trigger Assassin’s Focus bullets by 1 per stack, up to 4 stacks.
Arms AmpArms AmpPrimary Attack Damage +10%

Primary Attack Speed +10%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Glory GunnerGlory GunnerPrimary Attack Speed +20%
Swift CastingSwift CastingPrimary Attack Speed +12%

Cooldown Reduction +12%
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%

Captain America Path to Doomsday Infinity War Build Mode

Best Infinity Stone

Space and Power Stone perform the best while playing Captain America; however, of course, it will also depend on what you are up against. Incase of tankier teams you can also opt for Power stone.

Best Enhancements

ImageNameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
Gamma MightGamma MightSize +30%. Gain +40%
Independent maximum health increase.
Shock Absorbing CoatingShock Absorbing CoatingCritical Damage Multiplier taken -50%
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Homing ShieldHoming ShieldHitting enemies with Vibranium Energy Saw applies a mark. Flying Shields from Sentinel Strike automatically hone in on marked enemies.
Rapid RicochetRapid RicochetFlying Shield can be thrown while Sprinting with Leading Dash.
Relentless ShieldRelentless ShieldSentinel Strike provides a sustained Flying Shield attack. The shield bounces back and forth between you and enemies. While Living Legend is raised, every rebound off the shield buffs the current Flying Shield’s damage without consuming a bounce charge.
Built up burstBuilt Up BurstFlying Shield and Liberty Rush damage scales up based on the shield’s charge percentage.
Arms AmpArms AmpPrimary Attack Damage +10%

Primary Attack Speed +10%
Glory GunnerGlory GunnerPrimary Attack Speed +20%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Super Soldier SerumSuper-Soldier SerumMaximum Health +20%.
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%

Doctor Strange Path to Doomsday Infinity War Mode Build

Best Infinity Stone

Time Stone works the best for Doctor Strange in this mode. While playing Strange, I barely used any of the Stone’s power.

Best Enhancement

ImageNameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
Clutch SurvivalClutch SurvivalOnce per round, when the health falls below 30%, gain Bonus Health equal to 200% of damage dealt over 4s, up to a max of 5,000.
Close QuartersClose QuartersGain up to 45% Independent Damage Boost at point-blank range (-3% per meter away).
Damage reduces past 15 meters.
Glass CannonGlass CannonMaximum Health -40%

Gain 45% Independent Damage Boost
Back to BasicsBack to BasicsUltimate Ability Disabled. Gains +40% Primary Attack Speed and Cooldown Reduction
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Bloodforge Shield Bloodforge Shield
Convert Health bonuses into
Shield of the Seraphim capacity at a set ratio.
Offensive DefenseOffensive DefenseCan freely cast other abilities while channeling the Shield of the Seraphim.
Relentless PursuitRelentless Pursuit
Daggers of Denak hits grant a stacking bonus. Each stack increases the Attack Speed of Daggers of Denak and melee attacks, and boosts Movement Speed.
Soaring DaggersSoaring DaggersDaggers of Denak enter split formation, generating two additional firing points that simultaneously fire secondary projectiles. Secondary projectiles deal reduced damage and accumulate less Dark Magic
Ward of SanctuaryWard of SanctuaryGrant stackable Bonus Health to yourself and allies within the range of Maelstrom of Madness.
Amplified FlurryAmplified FlurryIncrease the number of miniature spell circles generated by
Daggers of Denak by 1 per stack.
Bloodforge Shield 2Blood Forge IIIncrease the conversion ratio of Health bonuses into Shield of the Seraphim capacity, as well as shield regeneration speed.
Rapid Relentless PursuitRapid Relentless PursuitIncrease the stackable Attack
Speed bonus gained when hitting enemies with Daggers of Denak.
Spreading MightSpreading MightIncrease Daggers of Denak’ secondary projectile damage and the ratio at which they inherit
Dark Magic.
Arms AmpArms AmpPrimary Attack Damage +10%

Primary Attack Speed +10%
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Swift CastingSwift CastingPrimary Attack Speed +12%

Cooldown Reduction +12%
Thick SkinThick SkinGain 24% Damage Reduction

Groot Path to Doomsday Infinity War Mode Build

Best Infinity Stones

While playing Groot Reality, the Mind and Space stones are the best. So if you are able to get any of these stones, prefer using them over the others.

Best Enhancements

ImageNameDescription
Close QuartersClose QuartersGain up to 45% Independent Damage Boost at point-blank range (-3% per meter away).
Damage reduces past 15 meters
Full RefundFull RefundOnce per round: Casting Ultimate Ability fully recharges it instantly
Gamma MightGamma MightSize +30%. Gain +40%
Independent maximum health increase.
Shock Absorbing CoatingShock Absorbing CoatingCritical Damage Multiplier taken -50%
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
Here Come the WallsHere Come The WallsIncrease the max number of concurrent walls, allowing you to summon up to 2 Ironwood Walls and 4 Thornlash Walls. When using Furious Flora, its range and damage scale based on the number of nearby walls.
Regrowing RootsRegrowing RootsThornlash Wall and Ironwood Wall slowly regenerate Health over time and gain increased Maximum Health. Their Damage, Maximum Health, and Health Regeneration scale with your Maximum Health.
Spreading BranchesSpreading BranchesWhen walls are within the Flora Colossus Awakened aura, increase the range of Vine Strike based on the number of walls.
Sturdy CombatantSturdy CombatantIncrease the Bonus Health cap provided by Ironwood Walls.
When Awakened, the Bonus Health gained from dealing damage with Vine Strike and Furious Flora is further increased.
Thorny DomainThorny Domain
When Spore Bomb impacts, if there are any of your walls within a certain radius, it will not split into smaller spores. Instead, it becomes the vine cluster from Strangling Prison, but applies Slow rather than Imprison.
Even More WallsEven More Walls
Increase damage scaling
coefficients for Furious Flora and Thornlash Wall based on the number of nearby walls.
Additionally, raise the maximum cap and charges of Thornlash Wall by 1 per stack, up to 6 walls.
Flourishing BranchesFlourishing BranchesIncrease the inherited percentage of Maximum Health and healing per second for Thornlash Wall and
Ironwood Wall.
Sturdy Combatant 2Sturdy Combatant II
Increase the conversion rate of all Ironwood Wall damage into Bonus Health and the additional Bonus Health granted by Vine Strike.
Thorny WoodsThorny WoodsIncrease the Damage Over Time and tick frequency of the slow field generated after hitting near a wall with a Spore Bomb.
Charged UpCharged UpUltimate Ability Energy Efficiency +65%
Double ThreatDouble ThreatPrimary Attack Damage +12%

Ability Damage +12%
Magic MasteryMagic MasteryAbility Damage +20%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Robust HealthRobust HealthMaximum Health +10%

Iron-Man Path to Doomsday Infinity War Mode Build

Best Infinity Stones

Power and Time Stone is recommended. However, most of the cases you won’t find yourself using a stone.

Best Enhancements

ImageAbility NameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Glass CannonGlass CannonMaximum Health -40%

Gain 45% Independent Damage Boost
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Shock Absorbing CoatingShock Absorbing CoatingCritical Damage Multiplier taken -50%
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Bonus OrdinanceBonus OrdinanceDuring Armor Overdrive, automatically unleash Micro-Missile Barrage swarm missiles.
These can be fired simultaneously with any other ability except your
Ultimate Ability. These missiles track enemies within your field of view and benefit from both primary weapon and ability damage bonuses.
Enduring OverdriveEnduring OverdriveRepulsor Blast and Unibeam hits during Armor Overdrive extend the duration and provide Missile
Lock charge.
Friendship is TechFriendship is Tech
Armor Overdrive simultaneously benefits from the base and enhanced effects of both Gamma Charge and Thunder Overdrive.
Additionally, the Gamma Shield in Gamma Overdrive form gains a proportional scaling bonus.
Unibeam ClustersUni-Beam ClustersHitting the same enemy a set number of times with Unibeam detonates a Repulsor Blast spell field directly on them.
Enduring Overdrive 2Enduring Overdrive IIIncrease the duration extended by hits from Repulsor Blast and Unibeam during Armor Overdrive, and increase the charge provided for Missile Lock.
Friendship RenewedFriendship RenewedIncrease the percentage of Health bonus gained from the Gamma Shield during Gamma Overdrive.
Rapid MissilesRapid MissilesReduce the cooldown for
automatically firing Micro-Missile
Barrage missiles during Armor
Overdrive.
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%
Magic MasteryMagic MasteryAbility Damage +20%
Heat SinkHeat SinkCooldown Reduction +20%
Double ThreatDouble ThreatPrimary Attack Damage +12%

Ability Damage +12%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Ability ExpertAbility ExpertAbility Damage +10%

Cooldown Reduction +10%

Mantis Path to Doomsday Infinity War Mode Build

Best Infinity Stone

Reality and Mind Stone are probably the best choices. However, Mantis is just broken in this mode if she has a frontline so use anything.

Best Enhancements

ImageNameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Burst of VitalityBurst of VitalityIncreases the maximum Life Orb Cap.
Flora of Life and DeathFlora of Life and DeathHealing Flower can be cast on enemies, dealing burst damage and continuously firing; Healing Flower can bounce between enemies and allies. Critical hits do not consume bounces, which are capped.
Shared BurdensShared BurdensAllied Inspiration and Natural Anger no longer consume Life Orbs and instead operate on a fixed cooldown. Allied Inspiration can be cast on enemies. Dealing damage to units affected by Allied Inspiration or granting bonus health to allies to further increases critical chance.
Withered CalamityWithered CalamityWhen Healing Flower hits the same enemy a second time, it deals damage again. After dealing damage a certain number of times, it triggers an additional detonation for the rest of the round.
Burst of Vitality 2Burst of Vitality IIIncrease the maximum Life Orbs by 2 charges per stack.
Unceasing CycleUnceasing CycleIncrease the maximum number of bounces for Healing Flower, and slightly increase its hit damage and Damage Over Time.
Second BloomSecond BloomHealing Flower triggers 1
additional detonation when it hits the same enemy again.
Ability ExpertAbility ExpertAbility Damage +10%

Cooldown Reduction +10%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Magic MasteryMagic MasteryAbility Damage +20%
Thick SkinThick SkinGain 24% Damage Reduction

Rocket Raccoon Infinity War Mode Build

Best Infinity Stones

Reality Stone and Power Stone work well!

Best Enhancements

ImageAbility NameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Beacon BarrierBeacon BarrierGenerate a spherical barrier centered on B.R.B. to block incoming damage, and increase its detection frequency.
Bombardment PullBombardment PullWhen Bombard Mode hits an enemy, all other active Repair Mode spheres on the field redirect to track that enemy.
EMP BeaconEMP BeaconWhen Repair Mode spheres are near a B.R.B., they emit a beacon shock at nearby enemies.
Target SightedTarget SightedWhen Bombard Mode hits an enemy currently taking continuous damage from a Repair Mode sphere, all hits deal critical damage, regardless of where the
shot actually lands.
On Site SupplyOn-Site ResupplyPicking up an Armor Pack
simultaneously replenishes ammo for both Bombard Mode and
Repair Mode.
Expanding OrbsExpanding OrbsIncrease the maximum number of Repair Mode spheres that can exist simultaneously by 1 per stack. Additionally, extend their maximum duration.
Reinforced BarrierReinforced BarrierIncrease the Barrier Health of
B.R.B..
Terminal DamageTerminal DamageIncrease the Critical Damage
Multiplier when Bombard Mode hits a target marked by a Repair
Mode sphere.
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%
Thick SkinThick SkinGain 24% Damage Reduction
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Glory GunnerGlory GunnerPrimary Attack Speed +20%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Double ThreatDouble ThreatPrimary Attack Damage +12%

Ability Damage +12%

Scarlet Witch Path to Doomsday Infinity War Mode Build

Best Infinity Stone

Mind, Space and Power are the best choice.

Best Enhancements

Scarlet Witch honestly does not have even a single bad enhancement in this mode.

ImageNameDescription
Shock Absorbing CoatingShock Absorbing CoatingCritical Damage Multiplier taken -50%
Rising MomentumRising MomentumWin round: +15% Damage Boost (Win streak: +25%), max +115%.
Lose round: Halves accumulated
Damage Boost.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Gamma MightGamma MightSize +30%. Gain +40%
Independent maximum health increase.
Full RefundFull RefundOnce per round: Casting Ultimate Ability fully recharges it instantly
All RounderAll Rounder60% of damage dealt ignores target’s Damage Reduction
AP RoundsAP RoundsPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
Arcane SnareArcane Snare
Mystic Projection no longer enters the Phased state. Instead, other abilities can be cast while it is active, and is now an energy-based ability. Upon casting, leave a Dark Seal at your feet. Leaving the seal’s radius generates another seal.
Blast SealBlast SealScarlet Hex hits on enemies with a Chaos Mark directly detonate the mark, dealing bonus damage and immediately wrapping up the mark’s effect.
Chaotic EmbersChaotic EmbersAfter Reality Erasure detonates, it leaves a lingering spell field within the explosion radius.
Similar to Dark Seal, this field continuously Slows, deals damage, and applies stacking Chaos Marks to enemies within.
Cycle of ChaosCycle of ChaosIf detonating a Chaos Mark deals damage exceeding a certain percentage of the target’s Maximum Health, standard cooldowns are reduced and Ultimate Ability Energy is restored. Even if it falls short of
Directional WipeDirectional WipeReality Erasure fires in the targeted direction. Its area changes from a sphere to a narrower but much longer capsule shape, doubling its range. Damage becomes directional instead of spherical.
Leeching SealLeeching SealIncrease the duration and damage of Dark Seal, while reducing the base interval between its damage ticks. Damage increase scales with Maximum Health.
Premature DetonationPremature DetonationWhile channeling Reality Erasure, casting it again or being interrupted by control effects will prematurely detonate the ability.
The earlier it detonates, the lower the damage.
Ember SpreadEmber SpreadExpand the range of Reality
Erasure’s lingering force field and increase its damage frequency.
End of DaysEnd of DaysIncrease the detonate Damage Multiplier of Reality Erasure.
Lasting ImprintLasting ImprintIncrease the percentage of damage recorded by Chaos Mark, up to 10 stacks.
Scorch EmbersScorch EmbersIncrease the Damage Over Time of the lingering force field from
Reality Erasure.
Seal SpreadSeal SpreadFurther increase the duration and damage of Dark Seal, and reduce its damage interval.
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%
Thick SkinThick SkinGain 24% Damage Reduction
Robust HealthRobust HealthMaximum Health +10%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Magic MasteryMagic MasteryAbility Damage +20%
Double ThreatDouble ThreatPrimary Attack Damage +12%

Ability Damage +12%
Charged UpCharged UpUltimate Ability Energy Efficiency +65%

Spider-Man Path to Doomsday Infinity War Mode Build

Best Infinity Stones

Space and Power are undoubtedly the best ones for Spider-Man.

Best Enhancement Cards

ImageNameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Close QuartersClose QuartersGain up to 45% Independent Damage Boost at point-blank range (-3% per meter away).
Damage reduces past 15 meters.
Full RefundFull RefundOnce per round: Casting Ultimate Ability fully recharges it instantly
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
UnstoppableUnstoppableGain Unstoppable for the first 20s of battle.
Eat ThisEat This!Amazing Combo, replacing them with a fixed cooldown. Hitting enemies with Spider-Power reduces this cooldown. After
using Amazing Combo, it can be
chained into an aerial Spider-Power to smash enemies to the ground. An aerial Spider-Power slam can also be unleashed during Spectacular Spin.
Finisher MoveFinisher MoveA follow-up attack can be activated within a short window after using Get Over Here!: Target an enemy to deal Finisher Damage. Finisher Damage is equal to the number of damage instances dealt to that target
during this second phase multiplied by a fixed value.
Nano StitchingNano-StitchingGain Bonus Health when detonating Spider-Tracers.
Super Spider TracerSuper Spider-TracerDetonating a Spider-Tracer no longer consumes the mark.
Spider SpeedSpider-SpeedIncrease the unleash speed of Spider-Power and Amazing Combo, acting in the same multiplier bracket as Primary Attack Speed. Additionally, increase the Attack Range of both.
Charged UpCharged UpUltimate Ability Energy Efficiency +65%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Thick SkinThick SkinGain 24% Damage Reduction

Star Lord Path to Doomsday Infinity War Mode Build

Best Infinity Stones

Best Enhancements

ImageNameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Full RefundFull RefundOnce per round: Casting Ultimate Ability fully recharges it instantly
Golden HitOn Round Win: Primary Attack Speed, Cooldown Reduction, & Ultimate Ability Charge Rate +15% (Win streak: +25%), max limit +115%. On Round Loss:
Halve accumulated bonuses.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Multi TaskingMulti-TaskingDuring Galactic Legend, both you and afterimages can lock onto an additional target.
Legendary CountdownLegendary Countdown
Gain a set amount of Ultimate Ability Energy with every Blaster Barrage hit. Afterimage hits also grant charge, but at a reduced rate.
Stardust AfterimageStardust AfterimageTraveling a set distance generates
an afterimage. Outside of Galactic Legend, afterimages continuously fire Blaster Barrage.
During Galactic Legend, afterimages auto-fire Element Guns at the nearest enemy.
Stacking FirepowerStacking FirepowerDuring Galactic Legend, each projectile path that hits an enemy (including afterimage hits), increases Galactic Legend damage and critical damage by a certain percentage.
Strength in NumbersStrength in Numbers
Each cast of Stellar Shift leaves an afterimage in place, identical to those generated by Rocket Propulsion. When an afterimage deals damage, reduce the
cooldown of both Stellar Shift and Rocket Propulsion. Max Afterimages via Stellar Shift: 2.
X-Ray MaskX-Ray MaskDuring Galactic Legend, gain X-ray vision and an increased magazine capacity.
Constant CritsConstant CritsIncrease the Critical Damage Multiplier increment for every projectile path that hits an enemy during Galactic Legend.
Lasting AfterimagesLasting AfterimagesExtend afterimage duration and increase the damage of Blaster
Barrage.
Legendary Countdown 2Legendary Countdown IIIncrease bonus Ultimate Ability
Energy gained per Blaster
Barrage hit; afterimage hits also grant some.
Phantom ArmyPhantom ArmyIncrease damage dealt by afterimages.
Spread the LoveSpread the LoveIncrease damage dealt to additionally locked targets during
Galactic Legend.
Charged UpCharged UpUltimate Ability Energy Efficiency +65%
Double ThreatDouble ThreatPrimary Attack Damage +12%

Ability Damage +12%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Heat SinkHeat SinkCooldown Reduction +20%
Thick SkinThick SkinGain 24% Damage Reduction
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%

Thor Path to Doomsday Infinity War Mode Build

Best Infinity Stones

Space and Power are good choices for Thor.

Best Enhancements

ImageNameDescription
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Shock Absorbing CoatingShock Absorbing CoatingCritical Damage Multiplier taken -50%
Insult to InjuryInsult to InjuryControl Effects (Stun, Immobilize, etc.) applied to a target inflict 55% Vulnerability for 4s. Stone effects do not trigger this.
Gamma MightGamma MightSize +30%. Gain +40%
Independent maximum health increase.
Back to BasicsBack to BasicsUltimate Ability Disabled. Gains +40% Primary Attack Speed and Cooldown Reduction
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
Enduring AwakeningEnduring AwakeningDuring Awakening Rune, every hit of Mjolnir Bash extends its duration and grants Bonus Health.
Omnidirectional LightningOmnidirectional LightningDuring Awakening Rune, the detection radius of surrounding lightning is expanded and strikes more frequently, damaging all nearby enemies. The damage scales with Maximum Health.
Thorforce GuardThorforce GuardIncrease the Bonus Health gained from consuming Thorforce, as well as its cap.
Trailing ThunderTrailing ThunderStorm Surge automatically generates a Lightning Realm at the dash endpoint.
Voltage CycleVoltage CycleCan cast other abilities during Awakening Rune, and passively regenerate Thorforce.
Additionally, dealing damage with your surrounding lightning also recovers Thorforce.
Sleepless StrikeSleepless StrikeDuring Awakening Rune, increase the duration extended by each Mjolnir Bash hit and the Bonus Health gained.
Thorforce guard 2Thorforce Guard IIIncrease the
Is Bonus Health
gained
from consuming Thorforce, as well as its cap.
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%
Thick SkinThick SkinGain 24% Damage Reduction
Robust HealthRobust HealthMaximum Health +10%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Magic MasteryMagic MasteryAbility Damage +20%
Fatal StrikeFatal StrikeCritical Hit Rate +10%

Winter Soldier Path to Doomsday Infinity War Mode Build

Best Infinity Stones

  • Under construction

Best Enhancements

ImageAbility NameDescription
All RounderAll RounderPrimary Attack Damage, Ability Damage, Primary Attack Speed, Cooldown Reduction and Ultimate Charge Rate +15%
AP RoundsAP Rounds60% of damage dealt ignores target’s Damage Reduction
Good StartGood StartCritical Hit Rate +50% for the first 20s of battle, and gain a “Fatal Strike” card.
Weakness InsightWeakness InsightCritical Damage Multiplier +75%.
Iron BodyIron BodyNegate any damage exceeding 30% of your Maximum Health per second.
Again Once MoreAgain Once MoreIncrease Culling duration applied by Kraken Impact. Landing multiple Roterstern hits on an enemy afflicted with Culling triggers an automatic recast of Kraken Impact.
Cold RefreshCold RefreshHitting an enemy hero with Roterstern reduces all ability cooldowns.
Deep WinterDeep WinterIncrease Bionic Hook’s Charge Speed and Range, as well as its travel speed. Deals continuous fixed drag damage based on % of target’s max health.
Double TapDouble TapAfter triggering Ceaseless Charge, your next 3 Roterstern shots become a 2-Round burst.
Heavy OrdnanceHeavy OrdnanceEvery time Ceaseless Charge is triggered, the projectile radius of Roternstern increases for the current round, resetting at the round’s end.
Giant RoundsGiant RoundIncrease the projectile radius growth ratio for Roternstern for the remainder of the current round each time Ceaseless Charge is triggered. Also increase projectile Base Damage.
Rapid CoolingRapid CoolingIncrease the ability cooldown reduction for Roternstern hits.
Unrelenting RoternsternUnrelenting RoternsternIncrease the burst fire count of Roternstern after triggering Ceaseless Charge, up to a max of 5-round burst.
Arms AmpArms AmpPrimary Attack Damage +10%

Primary Attack Speed +10%
Fatal StrikeFatal StrikeCritical Hit Rate +10%
Glory GunnerGlory GunnerPrimary Attack Speed +20%
Resilient BuildResilient BuildMaximum Health +5%

Gain 13.64% Damage Reduction
Robust HealthRobust HealthMaximum Health +10%
Weapon ProficiencyWeapon ProficiencyPrimary Attack Damage +20%

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